opacity: 0,
reactive: true });
- let hotCorner = new Clutter.Rectangle({ width: 1,
- height: 1,
- opacity: 0,
- reactive: true });
+ this._hotCorner = new Clutter.Rectangle({ width: 1,
+ height: 1,
+ opacity: 0,
+ reactive: true });
this._hotCornerEnvirons.connect('leave-event',
Lang.bind(this, this._onHotCornerEnvironsLeft));
// In addition to being triggered by the mouse enter event, the hot corner
// can be triggered by clicking on it. This is useful if the user wants to
// undo the effect of triggering the hot corner once in the hot corner.
- hotCorner.connect('enter-event',
- Lang.bind(this, this._onHotCornerEntered));
- hotCorner.connect('button-release-event',
- Lang.bind(this, this._onHotCornerClicked));
- hotCorner.connect('leave-event',
- Lang.bind(this, this._onHotCornerLeft));
+ this._hotCorner.connect('enter-event',
+ Lang.bind(this, this._onHotCornerEntered));
+ this._hotCorner.connect('button-release-event',
+ Lang.bind(this, this._onHotCornerClicked));
+ this._hotCorner.connect('leave-event',
+ Lang.bind(this, this._onHotCornerLeft));
this._leftBox.append(this._hotCornerEnvirons, Big.BoxPackFlags.FIXED);
- this._leftBox.append(hotCorner, Big.BoxPackFlags.FIXED);
+ this._leftBox.append(this._hotCorner, Big.BoxPackFlags.FIXED);
let appMenu = new AppPanelMenu();
this._leftBox.append(appMenu.actor, Big.BoxPackFlags.NONE);